Effects
These clean, white gloves never show signs of blood, even after they’re used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.
Activate Healer’s Touch [one-action] (manipulate); Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can’t harm undead with this healing.