Effects
The targeted creature drowsy, possibly nodding off. A creature that falls unconscious from this spell doesn’t fall prone or release what it’s holding. This bomb doesn’t prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.
Any affected target must attempt a DC 22 Will save.
Critical Success The creature is unaffected.
Success The creature takes a –1 status penalty to Perception checks for 1 round.
Failure The creature falls unconscious. If it’s still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls unconscious. If it’s still unconscious after 1 hour, it wakes up automatically.
A target in the splash zone instead has these effects:
Success The creature is unaffected.
Failure The creature takes a –1 status penalty to Perception checks for 1 round.
Critical Failure The creature takes a –3 status penalty to Perception checks for 1 round.